Tuesday, 19 February 2019

Four Go Camping part 3

"What are we going to do? That's easy. We kick the crap out of the robbers!" Sabrina replied with such confidence that she inspired the young kidnap victim, Caroline, who looked at her with hope in her tearful eyes.
"They're not getting you, Caroline. Let's get 'em, St. Trinian's!" Sabrina screamed defiantly as she led the girls outside.
The four bank robbers exited the silver SUV and lined up in front of it. Youngest of them was Billy "Blondie" Bates, a 19 year old vicious thug who wore a leather jacket and denims. He was cocky, arrogant and full of youthful exuberance.
Next to him was Bert Corbett, a former bricklayer who would always be a follower, never a leader. He was rarely seen without his flat cap. A taciturn man, he was handy in a fight.
Leader of the gang was Barry "Bazza" Bates, a chain smoker and the father of Billy. He wore a frilly, powder blue shirt, as he liked to make an impression, but it wasn't always what he hoped for. To many, he was a flash git!
Finally, was Neville "Baldie" Dempsey, an ex-boxer and the muscles of the quartet, who was more brawn than brain. Long past his prime, he was still good at fisticuffs.
They all had served time in prison for previous crimes. None of them were armed but they oozed menace. Bullying and intimidation was a way of life for them. The bank robbery had gone without a hitch and the boot of their car was filled with sacks of cash from the job. Full of confidence, all they had to do was return Caroline to her father, the bank manager. Easy peasy!
Bazza was just as surprised as his colleagues when he saw four blonde teenage schoolgirls emerge from the cottage ahead of the young kidnap victim.
"Who the hell are you?" he asked indignantly. "Where's John and Tara?"
"Oh, they're fast asleep in the back of the cottage," Sabrina replied with a wicked sneer. "If you've come for Caroline here, you're going to have to go through us first!"
"Mouthy bitch, aren't you?" Bazza fumed. "Do you have any idea who you're talking to?"
"I don't know and I don't care," Sabrina smirked, "but Caroline is under our protection now. We are not handing her over. If you want her, come and get her."
"Don't be such a freaking Muppet!" Bazza was fast losing his cool. "Get out of my way or I'll break your freaking face!"
What Bazza did not know was that he was facing four St. Trinian's students, and St. Trinian's students never backed down from a challenge, especially a challenge that involved violence.
"Charge!" Sabrina shouted.
Bazza's eyes bulged in surprise! Had she really said, "Charge?" Did she have a death wish?
The two sides were lined up so that Frankie was fighting Baldie, Sabrina took on Bazza, Bridget faced off against Bert, and Rosalie would fight Blondie.
Each combatant rolled against their Initiative stats to determine who went first in the encounter. Rosalie rolled 6d6, Sabrina and Bazza rolled 5d6 and everyone else rolled 4d6. The scores from highest to lowest in order were Rosalie 20, Bazza 19, Sabrina 18, Baldie 15, Frankie 14, Bridget 13, Blondie 13 and Bert 11.
Baldie attempted a quick one-two punch to Frankie's face but she deftly dodged them both by stepping to one side and countered with a powerful kick to his groin. As he doubled over in agony, she knocked him out with a straight uppercut to the jaw.
Baldie had a Boxing score of 5d6 to roll against Frankie's Melee Defence of 18. He rolled a 17 and 16 for his two attacks this turn, so missed them both. Frankie had a Brawling score of 5d6 to roll against his Melee Defence of 18. She spent two of her 5d6 Luck dice to increase her two Brawling attacks to 6d6 each and scored a 23 and a 21, so they both hit. Her Brawling damage was 1d6+4 Blunt damage per hit but she spent two more Luck dice to increase them to 2d6+4 each. She rolled scores of 14 and 10 for a total of 24. Baldie had a SOAK score of 2, so he absorbed 4 points of damage in total, meaning he took 20 points of damage. He had a Health score of 20, so the two hits reduced him to 0 Health, which knocked him out. Note that spending Luck dice in combat can make a huge difference to the outcome.
Rosalie confidently head butted Blondie, bringing tears to his eyes. She swiftly followed up with a swing punch to the side of his head, which flattened him. She popped a bubble from her bubblegum in triumph. Two down, two to go!
Rosalie's Brawling score was 5d6 and Blondie only had a Melee Defence score of 15. She rolled 18 and 17 for her two strikes, so both hit. Her Brawling damage was also 1d6+4 Blunt damage per hit. Rosalie spent 4 of her 5 Luck dice to boost her damage per attack to 3d6+4. She scored 16 and 15 for a total of 31. Blondie had a SOAK score of 5, so that reduced the total damage to 21. Even so, he only had a Health score of 20, so that reduced him to -1 Health, which rendered him unconscious.
By facing off against Bridget, Bert had clearly drawn the short straw. He was simply no match for the young hellion. Holding her baseball bat in both hands she swung it at head height and smiled triumphantly as it smacked solidly against the side of Bert's head. His teeth rattled and his eyes glazed over. He never saw the second swing which connected with his forehead and knocked him out.
Bridget had a Clubs score of 6d6 to roll against Bert's Melee Defence of 15. She rolled 20 and 25 for her two attacks, easily hitting Bert. Her baseball bat did 2d6+2 Blunt damage for a successful hit, but she spent two more of her 5d6 Luck dice, having spent one already, to boost the damage per hit to 3d6+2. She scored well with rolls of 17 and 12. Bert had a SOAK score of 2 which reduced them to 15 and 10, for a total of 25. With a Health score of 20 reduced to -5 by the damage, Bert slipped into unconsciousness.
"Right, you bitch, take that!" Bazza spat as he attempted two jabs to Sabrina's face. His first attack missed as she blocked it but his second jab glanced off her left cheek.
"Is that the best you can do?" Sabrina said, mockingly.
She planted her right fist square in his gut. As he whooshed in pain, she kneed him in the groin, forcing him to squeal like a falsetto. He slumped to the ground clutching his crushed testicles. The pain was unbearable.
Bazza and Sabrina appeared to be evenly matched with Brawling scores of 5d6 and Melee Defences of 18. Bazza rolled 14 and 19 for his two jabs. He rolled 1d6+4 for his Brawling damage and scored a 9. Sabrina had a SOAK score of 4, so she took 5 points of damage. With a Health score of 40 she barely felt it. She retaliated with rolls of 18 and 24. The 24 was made up of 6,6,6,4 and 2, so was a critical hit. Her Brawling damage was 1d6+5, which she increased to 2d6+5 for both strikes by spending two of her 4d6 Luck dice. She rolled 12 and 13, which were reduced to 10 and 11 due to Bazza having a SOAK score of 2. With a Health score of 25, he dropped 21 points to Health 4. He was still conscious but what of that critical hit? I rolled 1d6 on the Blunt damage section of the Condition chart and scored a 1 for a result of temporarily Dazed. Bazza was knocked down and would lose one of his two actions. Wishing to end this quickly, Sabrina spent another Luck dice to make this a serious condition. Now Bazza would lose both of his actions per turn until he could recover. 
"Arrogant sod!" Sabrina mocked as she kicked Bazza in the jaw, knocking out one of his front teeth. Blackness washed over the bank robber leader, blessedly sending him into temporary oblivion. Sabrina was in no mood for showing mercy. Kick a man when he was down was her philosophy. He had to pay for kidnapping an innocent young girl.
In the second round of combat, the Initiative scores remained the same. Bazza attempted to recover from his Dazed condition. To do so he needed to roll a 6 on 1d6. He rolled a 3. Note that even if a character loses all their actions they may still attempt to shake off a condition but only one attempt may be made per turn. With Bazza now being prone, Sabrina gained a +2d6 bonus to her 5d6 Brawling score to hit him. Rolling 7d6 for her kick, she scored 28, easily beating his 18 Melee Defence. Rolling 1d6+5 for her damage, she scored an 8. Subtracting 2 for Bazza's SOAK, meant he took 6 points of Health damage, which reduced him from 4 to -2. He fell unconscious.
The fight was over with an emphatic victory for the St. Trinian's girls.
"You were amazing!" Caroline beamed as she was overcome with joy. "Thank you so much!"
"Hey, we girls gotta stick together," Sabrina said, putting a comforting arm around Caroline's shoulders.
"No one messes with us St. Trinian's girls," Rosalie added with a big smile. She popped her bubblegum again.
A few minutes later the police arrived in four squad cars, quickly surrounding the area. By now the six bank robbers were all tied up and lined up in a row outside the cottage. Bridget stood watch over them, menacingly tapping her baseball against her shoe. None of the robbers, who had all recovered, dared to look at her.
Two male detectives quickly ascertained what had gone on with a series of decisive questions to Caroline and Sabrina. Both girls answered truthfully. The four St. Trinian's teenagers were the heroes of the hour.

Aftermath
The bank robbers were arrested and received hefty prison sentences. The robbery and kidnapping were kept quiet until the day of the robbers' trial. Caroline was quickly reunited with her father. He was so grateful to Sabrina, Bridget, Frankie and Rosalie that he offered them a one week's stay with all expenses paid at a luxury spa hotel in the English countryside. There, they were pampered like royalty, their every need taken care of. It was a summer holiday the girls would never forget.

6 comments:

  1. Great conclusion to the adventure Bryan, St Trinians came out on top as is the norm for that school, and without being on the wrong side of the law for a change.

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    1. Many thanks, Dave. It was always my intention to make these four bad girls the heroes of the hour. :-)

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  2. Wow the girls made short work of them Bryan, I guess none of them will ever say to anyone, you fight like a girl :)

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    1. Thank you kindly, Frank. It is not wise to take on St. Trinian's students in a fight, as the robbers found out to their cost.

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  3. A great conclusion to your trilogy, hopefully there will be more of these short stories, the rule information is helpful in understanding the action.
    I'm not sure if I like critical hits and luck additions, but they appear in most rules in some form so I'm probably out of step with the majority. They do add flavour to the tale as you demonstrated.
    At Trinian's Rule - OK

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    1. Very much appreciated John. Actually, I very much like the Luck and critical hits rules. They are a great aid in helping PCs win what could be a very tough fight (admittedly, that wasn't the case here) and also help to prevent combat from becoming a long drawn out slugfest. Interestingly enough, whilst WOIN has rules for critical hits it ignores critical misses. Go figure!

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