Sunday 29 September 2019

Sector 13 Specialist Judges

In this post I'm reviewing three specialist Judges, all of whom are well experienced in their fields. They come from the Sharpshooter, Psi and Med Divisions. Two of them, Burnett and Nash are based on fellow bloggers, Clint and Andy, whilst Devereux is a PC I created.
At the far left is Clint Burnett, an alert clone MC1 Judge who likes to watch Aeroball. When Burnett enrolled as a Cadet Judge he showed a natural aptitude for ranged combat with the Lawgiver Pistol and Lawrod Rifle. He spent one tour of duty as a Street Judge before transferring to the Sharpshooter Division. He was in his element, taking out targets from afar with his Lawrod Rifle. He frequently supports Street Judge teams by providing cover fire from the hatch of a hover Pat Wagon. He excels at killing perps with sniper fire. He makes precision take-downs on targets who may be heavily armoured, robotic in nature or just too difficult for anybody else to deal with. When off duty, he likes to watch the Harlem Heroes Aeroball team. He is rank grade:7 with a 6d6 dice pool. His Lawrod Rifle is fitted with an Advanced Scope, which increases its range increment from 30 to 60.

In the centre of the group is Justine Devereux, an empathic human MC1 Judge who is cool under pressure and never rushes a decision. Devereux is a prime example of a lifetime psychic Judge, one detected at a very early age and brought in by Psi Division for training and education. Her abilities are very common for Psi Judges - clairsentience and telepathy. Devereux's expertise in the Law and its application allowed her to take that skill to the streets with a passion for the job and a real knack for assessing a situation, and determining the appropriate level of force and action to take at any given time. This precision has served her well and she is viewed by many as a rising star in Psi Division. Sector House 13 only has seven Psi Judges, so she is considered an excellent asset by Psi Chief Abi Dryden. She is rank grade:7 with a 6d6 dice pool.

At the far right is Andy Nash, a brilliant human MC1 Judge who is interested in oriental culture. Whilst training as a Cadet Judge, Andy Nash's tutors marked him down as an ideal candidate for Med Division. He soon realised that this would be  a good career decision and he concentrated all his efforts in passing at the top of his class. Sure enough, his diligence and hard work paid off and he passed his rookie assessment with distinction. Med Judges are no weaklings and Andy knows that if he has to make the call to put a bullet in a perp's head to save lives then he won't hesitate to do so. After a short exchange visit to Hondo City, Andy developed a fascination with oriental culture. He is also rank grade:7 with a 6d6 dice pool.

Saturday 21 September 2019

Sector 13 Street Judges 01

In this post I'm reviewing three of the more experienced Street Judges from Sector House 13. These three Judges were NPCs in my Judge Dredd Miniatures Game campaign and are all named after some of my fellow bloggers and followers.
At the far left is Senior Street Judge Dave Stone, a tough as nails human MC1 Judge who will never admit defeat. Senior Judge Dave Stone has steadily rose through the ranks with cool efficiency. When he passed his final assessment with full marks and a commendation for devotion to duty, his personnel file was flagged for later promotion. There were those in the administration that feared his zeal and enthusiasm would get him killed long before he could ever enjoy career advancement. Fortunately for both Stone and Justice Department, they were wrong. However hard the streets got, Stone got harder, His enthusiasm faded as the years wore on but his zeal never did and his integrity only became stronger. Day after day, night after night, he brought the Law to the city, making a name for himself among the citizens of Mega City One as one of the toughest and fairest Judges on the force. He is 41 years old serving five tours of duty as a Street Judge in Sector 13, followed by one tour of duty as a Senior Street Judge when he received his promotion four years ago. He is rank grade:10 with a 7d6 dice pool.
In the centre of the group is Street Judge Webb, a  nimble human MC1 Judge who has a strong respect for the Law. Street Judge Roger Webb took the Advanced Driving School and Combat Range classes as a Rookie Judge so he was selected to be a Street Judge. He was partnered with Street Judge Simon Moore, who was the same age as him. They enjoyed a friendly rivalry during their training years and this continues to this day with both Judges being assigned to Sector 13 in Central Mega City One. His attitude to Judging is moderate being neither lenient nor strict. From an early age he was a natural climber and he has caught many a perp who has tried to flee a crime scene by climbing a fire escape ladder. He is rank grade:7 with a 6d6 dice pool.

At the far right is Street Judge Moore, a rugged human MC1 Judge who dislikes bad language and lewd behaviour. Street Judge Simon Moore was assigned to Sector 13 as a rookie and has remained there ever since. Early on he learned how to instil fear in others and making citizens (and many perps) into completing any commands he gives them. His years on the street have given him the knack of being able to sense trouble before it happens. Many years spent honing his skill with his Lawgiver pistol has made him a crackshot. He is regarded as a highly efficient Judge. However, his distaste for swearing and lewd behaviour means he will always give the maximum sentence to any perp committing these offences. Aged 30, he is rank grade:7 with a 6d6 dice pool.

Wednesday 11 September 2019

Sector 13 PC Judges

In this post I'm going to review the figures I'm using for the player characters for my upcoming campaign. The two main PCs will be Street Judge Scott and his partner, Street Judge Huntsman.
Bryan Scott (yep, it's me as a Judge) is a young deadeye human MC1 Judge who is always on the lookout for danger. At the age of 5, he knew he wanted to be  a Judge and so his parents enrolled him into the Academy of Law in the year 2113. He quickly developed a knack for always being on the lookout for danger, which stood him in good stead when he was accepted to be a Street Judge. He was assigned to Sector 13 in Central Mega City One and became a Rookie under the tutelage of Senior Street Judge Dave Stone, who taught Scott a lot and passed him with flying colours. Judge Scott is frequently paired up with Street Judge Nickey Huntsman, who enrolled at the same time as he did. They work well together and are developing a strong reputation as tough, no-nonsense Judges. He is a rank:5 Judge on his first tour of duty as a Street Judge.
Nickey Huntsman is a young athletic human MC1 Judge who strongly respects authority and the Law. She enrolled into the Academy of Law in 2113 and specialised in melee combat techniques as well as performing well on the shooting range with her Lawgiver Pistol. As an only child, she regarded her fellow Judges as her family. She developed a close friendship with fellow Cadet Judge Bryan Scott. Once she gained her full eagle and became a Street Judge, the two of them were assigned to Sector 13 and would often be partnered together, which suited both as they got along well together, working  as an efficient team. She is also a rank:5 Street Judge on her first tour of duty.
The other four PCs I'll be using are these four who are the pre-generated Judges who appear in the Judge Dredd and the Worlds of 2000 AD rulebook. I covered their backgrounds in this post here-https://vampifanwoin.blogspot.com/2019/03/converted-figures-from-judge-dredd.html
When I posted it, Dave Stone asked if I could show a picture of the original artwork the conversions were based on and at the time I couldn't. But now I can and here they are from left to right Med Judge Clayton Halsey, Psi Judge Sera Devi, Street Judge Jessica Morris and Tek Judge Terence Novak.
These are all starting Judges at rank:5 and on their first tour of duty.

Wednesday 4 September 2019

Sector House 13 Command Judges

Having previewed the seven major blocks of Sector 13 and Sector House 13 in my previous two posts it is time to take a look at the significant PC and NPC Judges of Sector House 13. This is the Sector that my campaign will be based in. I start with profiles of the four most senior Judges of Sector House 13.
Sector Chief Hal DiMaggio has been in charge of Sector 13 for ten years but was a Senior Judge in the sector before that. He is 62 years old now and the Judges reckon he will opt for the Long Walk in the next three to five years. Gruff, grey-haired and pock-marked, he is every bit an old school Judge. DiMaggio is highly anti-mutant, believing that the relaxation of the Mutant Laws was a huge mistake for all concerned. His officers are under instructions to come down hard on any muties who flout the law in his sector. He is equally tough on the growing drug problem, exacerbated by the sector's proximity to the Eustace Fargo spaceport and an influx of off-world chemicals that whilst not strictly illegal, have contributed to rising crime levels amongst the juve gangs of the lower levels of the sector and in some of the blocks. Of less concern to him is organised crime. There has not been a Mob War since before Max Contralto became head of the Jimmy Gandolfini Crew and even the murderous Azbury Park Brotherhood, the Contralto's nearest rivals, have remained low-key in recent years. This allows DiMaggio to focus on controlling the drugs and mutie problems that he believes are at the heart of Sector 13's crime statistics.
DiMaggio takes a personal interest in the careers of all his Judges. Sector 13 has 500 Street Judges, 100 Tek, 80 Med and 7 Psi Judges. He insists on monthly fitness assessments and reports, co-ordinated by his Med team and he likes to personally brief all Judges at least once a week instead of relying on machines or other Senior Judges to do it. His memory is phenomenal: he knows the name and arrest record of every Judge in his sector and is both quick to praise and admonish as circumstances dictate. Any Judge who screws up is summoned for one of his infamous "Helmet Dentings" where he dictates his gruff, thick, old New York accent in a criticism-laden barrage against the hapless miscreant in a stream so hard, it can dent a helmet. Conversely, when a Judge performs well and cracks a major or difficult case, he is personally overjoyed to hand out a citation in front of all the other Judges, even if the recipient had a Helmet Denting that same morning.

Sector Chief DiMaggio is supported by Deputy Chief Abi Dryden who heads up Psi Division in Sector 13 and is one of Justice Department's best empaths. She understands Sector Chief DiMaggio perfectly, having worked with him for almost 13 years and her approach mirrors his attention to detail and a genuine concern for her Judges. But, as an empath, Dryden is easier to get along with, tailors her mood to those she is talking to and manages to place everyone at ease. She still walks rounds at the neighbouring Psyko Block 101, helping to treat the inmates there and occasionally gets summoned to Grand Hall to assist high-profile Psi cases. Unlike DiMaggio, Dryden is worried about organised crime. Her best precogs have all reported premonitions of some form of power-struggle between the organised crime groups in the not too distant future. Details are exceedingly hazy and the recurring motif of the premonitions is a full moon. DiMaggio listens to her concerns but dismisses them, noting that a 74.6% chance of accuracy is not a basis for going to war with the gangs. Dryden is subtly attempting to convince him otherwise.
Head of the Med Division of Sector 13 is Med Chief Lisa Holby. A specialist in off world diseases and chemicals, it was her team that researched and classified the various off-world narcotics coming through Fargo Spaceport. Three in particular are of real interest and all originate in the Qux system. One, "Glean", is a combat stimulant, not illegal, as it is also an anaesthetic but it does have certain emotion-suppressing properties. The second, "Flare", is mildly hallucinogenic but no more so than many legal stimulants, instead, Holby believes it is linked to Petty Crime Addiction, relaxing the inhibitions of its users and increasing petty crime propensity. The third, "Cake", is like Umpty Candy but clearly an independent concoction. It tastes damned fine and has no known damaging side effects but it is in such short supply that the usual drug-runners are selling small amounts of it alongside their usual stashes of zziz and ganja.

Head of Tek Division of Sector 13 is Tek Chief Zeke Hawking. A wizard with vehicles, he came to Sector 13 from the Q Branch of Tek Central at the Grand Hall of Justice. He worked on the initial designs for the Manta Prowl Tank before transferring to Sector 13, where he spent 6 years piloting H-Wagons before his promotion to Tek Chief. He is currently engaged in research on the ground vehicle profiles for the highways around the sector. He wants to find a way of clamping down on the Last Chance Power Rides of the E Street Juves through the use of fully automated prowl cars instead of having to rely on Street Judge patrols. The scheme needs funding and, if his developments meet with GHoJ approval, then he can put his plans into production using the Sector House garages and armoury.