All across Mega City One, the robots are turning against their human masters. Chaos reigns as the charismatic robot leader, Call-Me-Kenneth, rallies the city's robots to his side, and only the Judges stand in their way. Play as Judges in The Robot Wars, or as Civilians and Perps in Saving Matt Damon Block, as war rages across the embattled city. With expanded rules for robot characters, in depth discussion of robots' role in society, and summaries of Dredd's earliest case files, this supplement is an essential addition to Judge Dredd and the Worlds of 2000 AD roleplaying game.
This 104 pages supplement was written by Andrew Peregrine. It is split into eight chapters.
Chapter 1 - We Who Serve. In this chapter, robots across Mega City One are examined. The way they are programmed and how they think are detailed. Robot rights and how they are treated as well as how they regard their human masters, are also investigated.
Chapter 2 - Ex Machina. Now you know how they work, it is time to put this detail into action. In this chapter are all the rules you need to create robotic player characters. The detail in the core rulebook is expanded and augmented with new options and traits for your metallic monstrosities.
Chapter 3 - The Fleshy Ones. This book is not just about robots! How humans feel about their metallic cousins is detailed in this chapter. While some humans either ignore or abuse robots others are fighting to change the relationship between them for the better. Hate groups and robot rights activists are examined, as well as new careers for working with robots. Humans on the cusp of becoming robots themselves with cybernetic augmentations and the psychological effects of robophobia are also looked at.
Chapter 4 - The Robot Wars. In this chapter the Robot Wars are presented as an adventure for Judge characters. It allows your character's to fight by Dredd's side or to take the lead in defending Mega City One against the metallic revolution. Included are all the details you need, including the various locations and ways to expand beyond Dredd's story.
Chapter 5 - Saving Matt Damon Block. An original adventure for non-Judge characters that can be woven into the framework of the Robot Wars campaign.
Chapter 6 - Other Campaigns. The Robot Wars is more than just a single adventure, so in this chapter how to expand it into a full campaign is looked at. It is broken down into a campaign timeline and provides several new adventure ideas to play within this framework.
Chapter 7 - Further Case Files. The early adventures of Judge Dredd were not just about the Robot Wars. In this chapter several of Dredd's earliest cases are examined alongside details on how they might also become playable scenarios for your group.
Chapter 8 - Nuts and Bolts. Finally, a convenient collection of the major characters from the Robot wars saga and a few example characters and robot groups are provided. You might use them in not only The Robot Wars campaign but in further adventures across Mega City One.
I certainly enjoyed reading this supplement and I definitely plan on running my Judge characters through The Robot Wars scenario and possibly some of the others as well. I do own a lot of 28mm scale robot figures but I realise I'll need a few others to use on the table top. For example, I have just bought four Games Workshop Necromunda Ambots to use as Heavy Metal Kids.
I only have one criticism to make about this supplement and that is there are no stats presented for using Judge Dredd. I mentioned this in regard to the core rulebook, but his omission here is even more glaring, especially as Judge characters have the option of working alongside Dredd. That aside, I can highly recommend this supplement. The next two Judge Dredd supplements planned for release later this year are Luna City One and The Cursed Earth.
Sound's great Bryan, shame about missing out Dredd. Of the two planned books the Cursed Earth is the one I'm most interested in
ReplyDeleteMany thanks as always, Dave. Yes, the Cursed Earth supplement is the one that appeals to me the most.
DeleteNice, can’t wait to start reading your adventures B
ReplyDeleteThanks, Andy. There is still a lot of prep work to do before I'm ready to go but it is my number one priority right now so hopefully the wait won't be too long.
DeleteGreat posting, Bryan. There's some corking supplements in the pipeline for this game, which I'm sure you'll be covering :-)
ReplyDeleteCheers, Simon. You are of course right on both counts. Anything 2000 AD related immediately attracts my interest, more so if it is to do with Judge Dredd.
DeleteWould the rules for Dredd for one of the other games work Bryan ? or are they not compatible ?
ReplyDeleteThe short answer is no, they are not compatible. That said, if you were prepared to put the work in you could convert them. I own all of the Judge Dredd RPGs that have ever been published and in my opinion these new rules are the best yet.
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