a[n] [age] [trait] [species] [career] who [hook].
Age. The age entry is only used if the character is younger than adult or older than middle-aged. You may choose any synonyms for young and old (adolescent, youthful, aged, mature, etc.); age can give you a free exploit.
Trait. The trait is the name of a special ability or quality defined by a character’s lowest or highest attribute.
Species. There are many races and species in my campaign, so this indicates which species the character belongs to.
Career. The career entry can be one of two choices. It can be the character’s current career, or it can be the character’s longest-serving career. If the longest-serving career is not the current career, it should be prefixed with “ex-” (for example, an ex-cop or an ex-marine).
Hook. The hook is a broad background/skill/interest chosen by the player. It can be anything, but it’s designed to round out the character with personality, interests, or hobbies. For example, a player might choose “...who enjoys hard liquor” or “... has a taste for romance” or even “...who collects insects as a hobby”. The hook is chosen early in the character creation process. It complements career and skill choices as a lifelong background aspect to the character, unconnected to specific vocations and training.
This preamble is just to let you know how and why I shall be describing my player characters and non-player characters in my The Ace of Spades Campaign. Let's meet the crew of the scout ship, The Ace of Spades.
Next to Fizz is his owner, Judith Kramer, a brilliant human doctor who loves animals. At 31 years old, Judith is the eldest human member of the crew. As such, she is regarded by the others as the mother figure of the ship. She is very studious and is highly skilled at her job as the ship's chief medical officer. She is loyal, trusting and trustworthy and she gets on well with all of the crew. She is far and away the most pacifistic member of the crew and has thus far, resisted all attempts to learn any combat skills, including self-defence classes. She is another Denizen Miniatures sci-fi figure - SF27 Female Crew Member.
At the far right is Sharuna Randall, a young, brilliant human computer hacker who rebels against authority. Sharuna grew up with computers and there is little she doesn't know about them. With her rebellious nature, it was little wonder that Kimberley hired her to control the ship's electronic defence systems and counter measures. At 21, she is by far the youngest member of the crew. Sharuna is shy and introverted, but her personality changes once she goes online. Then she becomes more confident and sassy. She much prefers staying on board the ship than venturing outside, even when in the relative safety of a starport. She only reluctantly learnt martial arts self-defence techniques from Julia but she won't touch guns as she finds them too frightening. Her figure is yet another from the Ral Partha Shadowrun range.
In the centre of this trio is Katja Sondquist, an ambidextrous human scout who keeps a diary she updates whenever she can. Katja is much more extroverted that her best friend, Danica. She is cool under pressure, very loyal to her friends and incredibly energetic. She is also a keep fit fanatic. She got to know Danica when they served together as scouts prior to joining The Ace of Spades. Due to the shortage of space on their previous ship, they had to share a room and soon they were sharing the same bed. Katja has a lot of combat experience and can be relied on in a fight. Her figure is a converted old Citadel fantasy fighter with her sword and shield being replaced by a rifle and laser sword respectively.