The Mercantile League
Centred around the planet Augustus 2 in the Antares star system, the Mercantile League was founded in 2140 by colonists from Sol 3 (Terra). They flourished and grew into the large star nation they have now become. Much of the League's success is down to the fact that it believes it is cheaper to get someone else to fight its battles for it. Although a very wealthy star nation it is militarily very weak and without strong allies would surely lose any major war against it. It shares a cordial relationship with the UFP and is neutral to the expansionist policies of the Azuriach Imperium and the GPR. The Mercantile League is committed to commerce and trade. Perhaps one of the truly unusual features of the League is its pre-occupation with the ancient Roman Empire of Terra. League government is modelled along the lines of the Roman Republic. Dress is Roman on most formal occasions and/or when appropriate. Latin is the formal language of the League, but the standard tongue commonly spoken is Basic Anglic - the universal human tongue in the League, the Azuriach Imperium, the GPR and the UFP.
The Galactic Peoples' Republic
The Galactic Peoples' Republic (GPR) is a human populated communist state comprising many worlds clustered in and around the NCG 1039 star system. It was formed by colonists from the Soviet Bloc and communist China during the Exodus period of human colonisation of the galaxy (circa 2065 -2190). The GPR was officially founded in the year 2159. It suffered heavy loses in the First Interstellar War (2198-2215) with the Terran Union. However, after a brief period of calm, in 2229, the Second Interstellar War broke out between the newly formed Azuriach Imperium and the GPR. The Terran Union and Mercantile League stayed out of this war, which eventually ended in 2234 with a nominal Azuriach victory. Since then, the GPR has expanded and grown in military might, although it is still weaker than the hated Azuriach Imperium. The GPR is akin to the USSR during the Cold War period of the late 20th Century on Terra. It remains faithful to the true meaning of communism - it is willing to share all that you have. As of 2551, the GPR controls 1,324 planets in 41 star sectors.
THE NON HUMAN RACES
Androids aren’t technically a species, and can vary greatly in appearance. Frequently, however, they look like humans. While many philosophers will debate whether or not Androids have true consciousness, they have passed every test imaginable and are legally considered to be alive, with all the rights and responsibilities that entails. Stronger and tougher than humans, with processors which can outpace the human mind, Androids aren’t always the most popular in the room. Androids make excellent medics, engineers, and scientists.
Borians are welcome in most places. Standing at about 4’ in height, with bright red or blue skin (depending on clan) and spiky heads, they have a reputation for good cheer and friendliness. This, coupled with their naturally robust constitution, also makes them renowned drinkers, and it has been said that Borians make the most common bartender race in the universe. Borians are good with their hands, and enjoy tinkering and building. They make excellent engineers and craftsmen. Life expectancy is 210-250 years.
MekPurrs are descended from large cat hunting stock, but they have evolved into a bipedal form. They are fastidious and have a seemingly nervous temperament, that is really a continual readiness to act decisively in an emergency. MekPurrs are the acknowledged masters of cybernetics and robotics in the known galaxy. Due to their low birthrate, androids and robots make up the bulk of their military forces. They are highly individualistic creatures, and respond sullenly to unjust and dictatorial treatment. They rarely forgive and never forget an injury and a resultant tendency to seek personal vengeance, characterises most MekPurrs. Whilst MekPurrs look very similar to the Felans, they are much more advanced and intelligent. MekPurrs have a life expectancy of 100-125 years. (Note that the MekPurrs are my favourite race from any role-playing game!)
Ogrons stand 7’ tall. Towering masses of muscle, accompanied by green skin and bestial tusks, they so much resemble the ogres of fairytale and lore than humankind named them after the mythical creatures. Ogrons have a reputation for stupidity. While it’s certainly true that most of humankind outstrips the Ogron species in terms of intelligence and education, Ogrons aren’t quite as stupid as many expect – they, as a species, do manage to operate and build starships, after all. Ogron adventurers tend to be mercenaries and soldiers. They have a short lifespan with a life expectancy of 40-50 years.
Uplifted dogs, Rauwoofs are loyal and friendly. With keen senses of smell and hearing, it’s hard to surprise a Rauwoof. Rauwoofs vary in size from 5’ to nearly 7’. They tend to be leaner and sturdier than humans, and are covered with thick fur which ranges in colour. Rauwoofs have a weakness for alcohol. Even a small amount will intoxicate them, and large amounts can be very dangerous to their health. Even so, they easily become addicted to the substance. Rauwoofs make excellent scouts, trackers and bounty hunters. They are adept at reading the emotions and body language of others, possibly due to their pack-based past. They have a life expectancy of 80-100 years.
Spartans were named after the mythological Human legends because of their warrior-based culture. Aggressive, violent, quick to anger and easy to offend, a group of Spartans can empty a bar in minutes. Add in their love of heavy drinking and the sheer joy they get from combat, it’s easy to see why Spartans are not the most popular of species. However, they do get frequently misunderstood – they are rarely bullies (indeed, they’d see it as cowardly to attack someone weaker). Spartans excel as soldiers and other warriors. They abhor indirect conflict, and will tend to avoid careers which involve subterfuge or deception. Spartans reach maturity at 30 and have a life expectancy of 70-90 years.
Venetians are a slim, hairless species, standing at roughly the same height as humans. They tend towards the ascetic, and, indeed, have a society which highly favours the monastic orders to which so many belong. The Venetian style of self-discipline and avoidance of indulgence gives the species a somewhat aloof demeanour which can be off-putting. Many of the Venetian monastic orders, of which there are thousands, focus on the martial arts and self-discipline. For this reason, Venetians – while being pacifistic in nature – are often very skilled combatants. Venetians are very long lived. They do not reach adulthood until they are 190 years old, and have a life expectancy of over 550 years.