Thursday, 19 December 2019
Judge Dredd - The Cursed Earth
The Cursed Earth is a vast, radioactive wasteland filled with mutants, outlaws, and more. Whether you're undertaking a desperate raid outside the borders of Mega-City One, or you're a Mutant trying to eke out a life in the blasted wasteland, the Cursed Earth provides endless opportunities for adventure.
Within you'll find 10 new mutant species including the Alabammy Blimp, Brotherhood of Darkness, Dog Soldier, Gila Munja, Kentucky Trog and more, plus expanded mutation tables which include animal mutations, corporeal mutations, and metaphysical mutations. You'll also find a wide range of new mutant careers, equipment, a gazetteer, and a full adventure which takes you on an epic trek across the Cursed Earth as you desperately try to deliver a vital antidote to Mega-City Two!
An essential book for those playing mutant characters or those venturing out into The Cursed Earth!
The supplement contains the following eight chapters.
Chapter 1. Outside the Norm. Examining the background of the tragic survivors and their warped offspring, who somehow still survive in the irradiated wilderness, this chapter expands the rules presented in Judge Dredd & The Worlds of 2000 AD rulebook to provide a wider variety of mutations that offer new and unique twists to mutant characters.
Chapter 2. Taking the Long Walk. Players can choose from a wide range of origins, careers and exploits associated with this deadly environment, allowing them to characterise how they have somehow lived through their experiences of Cursed Earth life.
Chapter 3. Equipment and Vehicles. From camouflage netting to flare guns, las-saws to long guns, radcloaks to shock slicks and cerebral links to spinal taps, this equipment is essential to survive the Cursed Earth. Vehicle enthusiasts can choose from rad wagons, vintage tanks and more!
Chapter 4. Cursed Earth Gazetteer. The interior of the former United States has been transformed into a nightmare landscape where bizarre creatures and the mutated remnants of humanity struggle to survive. In this chapter, find the details on various locations within the redundant state boundaries, along with a scattering of scenario suggestions.
Chapter 5. Beyond the Mega-City. This chapter examines a variety of adventures and campaign types for wilderness adventures, along with different types of character groups to undertake them. Comprehensive tables give Games Masters the tools to improvise adventures involving extreme weather, wilderness locations, NPCs and hideous diseases.
Chapter 6. Diverse Dangers. A chapter dedicated to scenario seeds that can be used entirely on their own, or woven into a campaign set within the post-apocalyptic interior of the former United States.
Chapter 7. The Cursed Earth Saga. An interlinked campaign that relates the original Cursed Earth odyssey to save Mega-City Two allows players to take on the roles of Judges risking their lives across the entire continent, or provides options for actions as perps seeking to stop them in their tracks, Games Masters will also find suggestions for further adventures to the locations from the original comic strip.
Chapter 8. Denizens and Menagerie. Life still exists in the Cursed Earth, but its flora and fauna are mutated and dangerous. The creatures presented here are all potential threats to player characters, ranging from crawling swarms of biting insects to huge carboniferous dinosaurs that are once again at the top of the food chain. Alongside details for running the Cursed Earth NPCs contained within the campaign sections of this book, this chapter can also be used to provide Games Masters with unique adversaries for a wide variety of adventures.
This supplement costs £24.99 and is available direct from EN Publishing, Amazon UK and even Warlord Games, who now stock all of the Judge Dredd & The Worlds of 2000 AD role-playing products.