Sunday, 21 January 2018

The Organisation Space Pirates 04

In this post I'm showcasing three more rank and file space pirates who are part of the galaxy-wide criminal empire known as the Organisation. These three figures were all made by Citadel Miniatures for Games Workshop's old Rogue Trader game, the first version of Warhammer 40,000. These were sculpted by Bob Olley, who did a lot of work for GW at that time (late 1980's). His figures have a very distinctive style. These three ne'er-do-wells work for three pirate captains who I have detailed previously.
Starting at the left is Rico Little, a brawny human gangster who follows celebrity gossip. He grew up as a farmhand on the rich agricultural world of Hathor 3 in the Terran starsector. Hathorians are noted as staunch supporters of the UFP. Both his parents served in the Planetary Defence Force before settling down on a large ranch. Rico, therefore, grew up with a respect for the military, an attitude he still holds today. In fact, he holds an intolerance for most civilians who have never served with any of the armed forces. He performed very poorly at school in his academic subjects. However, what he lacked mentally, he made up for physically. He could have been a fine sportsman but he lacked discipline and focus and he was forever getting into trouble. His parents were appalled at his behaviour and frequently chastised him. When Rico ran away from home, aged 13, they made no effort to find him. He soon found a new home with a gang of street thugs. He was just 16 when he badly beat up a waitress at a bar, who had rejected his advances. He was swiftly arrested and sentenced to six years imprisonment. Upon his release, he was exiled from Hathor as an undesirable and he drifted aimlessly for  awhile before he was recruited by a gang of smugglers as a muscle-man on board their small Class III fast attack ship. He served with them for four years and found this new life very much to his liking.
Five years ago he transferred to a larger pirate ship, The Golden Dagger, captained by Kort Kosyga. Kort worked for the huge crime empire known as the Organisation or "the Big O." Rico was recruited as a member of the Organisation and has become fanatically loyal to them. In combat, he is a vicious psychopath and unless instructed otherwise, he will always try to kill an opponent instead of subduing them and taking them prisoner. One unusual quirk about him is that he is fascinated with celebrity gossip and he reads the trashiest tabloids. Rico is rank grade:5 and he is armed with a disruptor rifle and a large knife.

In the centre of this group is Alvim Dunbar, a nimble human pirate who has over the top military mannerisms. Alvim was born and raised on Pluto (Sol 9) to parents who were both members of the UFP Starfleet. Upon leaving school, he immediately enrolled with the Starfleet Academy, with a view to enjoying a long military career. From there, he served a two year tour of duty as a Marine Cadet. His performance there was of such a high standard that he was assigned to an elite UFP Special Forces unit as a scout. For the next eight years, divided into two tours of duty lasting four years each, he frequently operated behind enemy lines, mainly undertaking reconnaissance missions but also, a fair few firefights. It was in one such firefight that his military career came to an abrupt end. He and his small unit of scouts were on a mission on Eta Cassiopeia, an independent planet, where the UFP were aiding a group of rebels to overcome the planet's corrupt government. Whilst on a raiding mission, his unit was ambushed and almost wiped out. Dunbar was badly wounded but was one of the few survivors. The planetary defence force of the government imprisoned him and his men. He spent seven years in a military prison. Because he was on a covert mission, the UFP denied all knowledge of him and his men. He was hung out to dry. This rankled him greatly.
Upon his release, he sought employment as a mercenary. However, the person who offered him a job was pirate captain Rufus Scurvy, leader of the Scarlet Scourge pirates. He recognised just what a useful asset Dunbar would be and couldn't care less about his criminal record. Dunbar saw this as his opportunity to strike back at the UFP. He is now second in command of the Scarlet Scourge and a loyal member of the Organisation. He is naturally cautious, aloof and is slow to anger. He is especially noted for his over the top military mannerisms; he always salutes Rufus Scurvy and he expects his men to salute him. Having been brought up in the military since birth, it is a habit he finds very difficult to break. Alvim Dunbar is rank grade:7 and is armed with a Daywide GA80 Plasma Hunting Rifle and a high quality blaster pistol.
At the far right is Iselin Gorman, a tough as nails human ex-prisoner who is addicted to nicotine. Iselin grew up on the planet Summer (Summersun 4) in the Byte starsector. Summer is noted as the headquarters of the Summersun Mercenary Co-op (SMC), the most prominent mercenary company in the Old Frontiers and surrounding sectors. The entire population of Summer (12 million humans) is made up of combat troops, support personnel or dependents. However, well over  two million of those "support personnel" are not military at all, but farmers employed by the various mercenary companies. Iselin's mother worked on one of those farms. His father was a mercenary in the SMC and was quite often away from home on off-planet missions. Iselin showed no interest in farming. Academically, he was a poor student but he did excel at sports, particularly in throwing events. However, any chance of a sporting career was curtailed by his bad attitude and lack of discipline. He'd pick a fight at the slightest provocation. His mother couldn't control him and he soon drifted into a life of crime. He was soon in trouble with the police and it was inevitable to them that he'd go too far. Sure enough, after a particularly vicious bar-room brawl, he was arrested and sentenced to four years in jail. Being a prisoner just toughened him up and did nothing to curb his anger or surly attitude. He stabbed another prisoner, who would have died but for the timely intervention of the prison guards. However, whilst they subdued him, he wounded two of them very badly. This earned him an extra nine years in prison. It could have been much less but he kept getting turned down when it came time for him to be paroled. Eventually, after 13 years inside, he was released.
He left planet and was accepted as a space jockey on a small smuggler ship. He spent just four months on board before the captain offloaded him at a starport because he clearly did not fit in. As luck would have it, pirate captain Lynda van Brack was there when he was dismissed and she offered him a similar post on her ship, The Silver Stiletto. Lynda knew she would have to break him and the first time he bad mouthed her she punched him so hard that she broke his jaw. He soon learned his lesson that the captain was not to be disrespected or disobeyed. Iselin is a foul-mouthed bully, always swearing and he is addicted to nicotine. He smokes at least 20 cigarettes per day. He is rank grade:5 and he is armed with a disruptor rifle, blaster pistol and a knife.

14 comments:

  1. Some mean looking "tough cookies" there Bryan, with quite a long time behind bars between them (26 years!).
    The very detailed backgrounds show once again the amount of graft you're devoting to this campaign, another cracking post :-)

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    1. Many thanks, Greg. These are all hard nuts who are good in a fight. It is true, I am devoting a lot of time and effort into this campaign, simply because I love it so much. This is a labour of love for me.

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  2. Oh wow! What characterful fellows these are, Bryan, and great choice of colour schemes, imho. The camo with red shoulder-pads and ankle armour is especially awesome :-)

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    1. Thanks for the kind words, Simon. If I remember rightly, I'm sure I copied the colour scheme for these from an advert for them in White Dwarf magazine.

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  3. if i could please, may i ask another WOIN question. if i were playing NEW by myself (solo) how many characters, npcs, monsters and stuff could the game handle without it bogging down and becoming too unwieldy to handle?

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    1. That's a very interesting question, Luke. There is no right or wrong answer. It all depends upon what you feel comfortable with. On average, I'd say four to six PCs is roughly a good start. Double or treble that for NPCs. This should depend very much on their respective rank grades. Starting rank grade 5 PCs will have little trouble taking on double their number if their opponents are also rank grade 5. Fighting rank grade 6 NPCs will be a tougher fight and your PCs should face fewer of them. In "Xenomorphs" one rank grade 8 Xenomorph Warrior could take out a party of five rank grade 5 PCs.

      It can also vary greatly depending upon a number of factors like your own experience at games mastering. The more competent and experienced you are, the more characters you ought to be able to handle. For a novice, I'd advise starting small and building up as you gain more experience.

      As for how many characters can the game handle, well when I ran the battle for the Sterling Agricultural Colony I was using a total of 75 PCs and NPCs and I was able to handle it just fine, but that is an extreme example. It is not something I'd recommend a newbie try!

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  4. thank you for replying so fully, you answered all my hopes and have led me to believe this game system can handle a full campaign without bogging down with over complexity and clunky to manage rules, allowing for role playing and not just rolling to play.

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    1. I'm only too happy to help, Luke. I love the rules for this game so much. They offer me the detail I want from an RPG but without being overly complex. The very fact that they introduced me to starship combat, something I'd deliberately steered clear from before, speaks volumes. The WOIN rules offer you a great deal and they certainly fit the bill if you want to concentrate on role playing over roll playing.

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  5. yes very so, and thank you again. the thing that troubles me and turns me off more quickly than anything else is when i read a blog, or someones article, or a rules review or anything which goes on about combat stats this and weapon stats that, focusing on what weapons a character owns or what combat equipment a character has on him, how tough he is in melee, or how powerful his sword, and so on. I shiver and click out of a posting if I start to read a character or npc bio and start to read all this stuff as paramount. a role playing game is about all the other things, the non combat abilities as much and more, than it is about fighting all the time. a character`s ability to interact in the imaginary world, not how quickly he can bring out his blaster and shoot the crap out of everything and annoys him, that`s too one dimensional and childish. the real world works by compromise and communication, plus a host of every day interaction skills. Make everything about ego and fighting and it reduces the game to a pseudo Americanised gun-fest of violence and aggression. i played a campaign once where all my players (all but one, the holy man fighter) were non combatant, and this meant that most the time they had to find others ways to handle situations which could normally have led to violence. the result was a thoroughly enjoyable ROLE playing game which felt like a film narrative, and less like a table top fighting board game, which is what most things remind me of nowadays within the hobby.

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    1. I hear what you're saying, Luke, and I fully agree with you. You make your point very well.

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  6. Interesting pirates Bryan, nicely painted

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  7. deep background for your characters not only adds flavour to your campaign but often triggers multiple plot lines. excellent stuff Bryan

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    1. That's the plan, Andy - lots of plot lines.

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